Class: TorusPrimitive

TorusPrimitive

TorusPrimitive provides a primitive cylinder Model.


new TorusPrimitive(definition)

Parameters:
Name Type Description
definition

An object containing the following (optional) parameters:

  • numSegmentsW: The amount of horizontal segments
  • numSegmentsH: The amount of vertical segments
  • radius: The radius of the torus
  • tubeRadius: The radius of the torus's tube
  • invert: Whether or not the faces should point inwards
  • doubleSided: Whether or not the faces should point both ways
  • alignment: The axes along which to orient the torus. One of TorusPrimitive#ALIGN_XZ, TorusPrimitive#ALIGN_XY, TorusPrimitive#ALIGN_YZ
Author:
  • derschmale <http://www.derschmale.com>

Extends

Members


localBounds

The object-space bounding box.

Inherited From:

name

The name of the Model.

Inherited From:

numMeshes

The amount of Mesh objects in this Model.

Inherited From:

skeleton

The Skeleton used for skinning animations.

Inherited From:

Methods


addMesh()

Adds a Mesh to the Model

Inherited From:

getMesh()

Retrieves the Mesh at the given index.

Inherited From:

removeMesh()

Removes a Mesh from the Model.

Inherited From: