Class: Skeleton

Skeleton

Skeleton defines the collection of joints used by the model to handle skinned animations.


new Skeleton()

Author:
  • derschmale <http://www.derschmale.com>
See:

Members


applyInverseBindPose

Defines whether or not the inverse bind pose should be applied for this skeleton.


name

The name of this Skeleton.


numJoints

The amount of joints in the Skeleton.

Methods


addJoint(joint)

Adds a joint to the Skeleton.

Parameters:
Name Type Description
joint SkeletonJoint

getJoint(index)

Gets a joint at the specified index.

Parameters:
Name Type Description
index number