GL forms a bridge to native WebGL. It's used to keep track of certain states. If the method is in here, use it instead of the raw gl calls.
Methods
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<static> clear( [clearMask])
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Clears the current render target.
Parameters:
Name Type Argument Description clearMask
<optional>
One of
ClearMask
. If omitted, all planes will be cleared. -
<static> drawElements(elementType, numIndices, offset [, indexType])
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Draws elements for the current index buffer bound.
Parameters:
Name Type Argument Description elementType
One of
ElementType
.numIndices
The amount of indices in the index buffer
offset
The first index to start drawing from.
indexType
<optional>
The data type of the index buffer/
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<static> enableAttributes()
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Enables a given count of vertex attributes.
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<static> getCurrentRenderTarget()
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Gets the current render target.
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<static> lockColorMask()
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Specifies any calls to setColorMask or states defined by material will have no effect until the first call to unlockColorMask
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<static> setBlendState()
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Sets the blend state.
- See:
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<static> setClearColor()
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Sets the clear color.
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<static> setColorMask()
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Specifies whether or not to write color. Uses all channels for efficiency (and the current lack of need for anything else).
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<static> setCullMode()
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Sets the cull mode.
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<static> setDepthMask()
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Sets the depth mask.
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<static> setDepthTest()
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Sets the depth test.
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<static> setRenderTarget()
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Sets the current render target. It's recommended to clear afterwards for certain platforms.
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<static> setStencilState()
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Sets a new stencil state.
- See:
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<static> setViewport(rect)
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Sets the viewport to render into.
Parameters:
Name Type Description rect
* Any object with a width and height property, so it can be a
Rect
or even a {linkcode FrameBuffer}. If x and y are present, it will use these too. -
<static> unlockColorMask()
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Specifies any calls to setColorMask or states defined by material will be applied.
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<static> updateStencilReferenceValue()
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Sets a new stencil reference value for the current stencil state. This prevents resetting an entire state.