Subsurface Scattering and Advanced Skin Rendering in Away3D 4.0 (“Broomstick”)
Molehill, Adobe’s new API to leverage the GPU for rendering, was made public some time ago in the form of an “incubator” Flash Player release, and along with it we released an early pre-alpha version of Away3D 4.0, codenamed “Broomstick”. I’ve been working on the new engine for quite some time now, and since the release I…