Hacking the Lite pt.1: Projective Texture Mapping

Exciting times afoot! In the not too distance future, we’ll finally get what we’ve been nagging about! I’m of course talking about Molehill, the new hardware-accelerated API Adobe is working on. If you’re curious what we’re doing with Away3D, take a peak at the demo we did with the guys from Evoflash for Adobe MAX.…

Ray tracing with Pixel Bender using JITB

With Flash on the Beach behind us and having had time to process everything, I can safely say it may have been the best edition yet. A great way to get inspired and meet old as well as new friends, and every year it becomes harder to leave. So thanks John for organizing yet another…

A George divided against itself cannot stand!

For over 3 years now, I’ve been employed as an “interaction developer” at Nascom, focused on – what else – developing for the Flash platform. Since some time, however, I’ve been growing increasingly restless. Introspection was unavoidable, leading to one resounding conclusion: it’s time for a change. Fact is, what I found myself doing on…