Introducing Stok3d – More FP10 3D+Pixel Bender shading
Last week I posted an example of Environment Mapping using FP10’s native 3D and Pixel Bender. The reactions were quite positive, which motivated me to push the concept a bit further and create more shaders using Pixel Bender. These new additions all work in the same fashion, ie. as Filters which need to be updated…