Celebrating 10 years of Sony VAIO in Papervision3D

After a couple months of work, Nascom‘s latest big project for Sony Vaio was able to go live, celebrating Vaio’s 10th anniversary. To read all the grubby details about it, you can check the full blog post at Nascom. It was a blast working on this project, mainly because it gave me a chance to…

RotoZooming with Pixel Bender

Time for another simple oldschool demo effect as an excuse to mess around with Pixel Bender :) So just like before, you need Player 10 if you’re interested in seeing the result. I only provided the swf this time, so if you don’t have it yet, grab the standalone player here and check the preview.…

2D Bump+specular mapping

Bump mapping in AS3 has been done a couple of times before already, but I thought it would be cool to try out the effect with a seperate bump map for diffuse and specular lighting (with only slightly different logic for each ‘layer’, and that is how the light maps are calculated). It’s great to…

Phong shading (in progress) in AS3

The past week, I’ve mainly spent trying to figure out how to do (fake) Phong shading and environment mapping. In the case of phong, the result can be seen here. A few alternatives that I tried didn’t work out, but after some quick hints from Ralph and lots of calculations, I found a solution that…