Flash Player 10 on the big screen!

On a rare occasion, instead of posting code and experiments, I like to post some things I’ve done at my job. Especially when it illustrates a practical use of some of my earlier experiments. So here we go! For a project for the University of Ghent at Nascom (via Saatchi & Saatchi), I had to create…

Cloth simulation modifier in AS3Dmod

  I was recently invited to create a cloth modifier for AS3Dmod by Bartek Drozdz, similar to the 2D version I did earlier. In the unlikely case you haven’t heard about it before, AS3Dmod is a cool modifier library compatible with the most popular 3D Acionscript engines (Papervision3D, Away3D, Sandy and Alternativa3D). To put it…

Verlet + Newton + FP10 = Cloth Simulation

A project I’m currently involved in inspired me to completely rewrite my old Curtain class into something more stable and versatile. Using a character physics method based on Verlet integration, and adding some properties for friction and gravity, it resulted in a 2D cloth simulation (at least after some updates I just did since I needed…

Flash watercolour simulation (using PixelBender)

Something I’ve been thinking about doing for a long time is imitating real artistic media, in particular watercolours. Not because I’m an avid watercolour painter (last time I’ve touched them was in kindergarten), but because I think it’s an interesting dynamic. Since it is mainly fluid dynamics, the idea resurfaced after my previous fluid sims.…

Stubborn and unexpected embedded font weight behaviour

Potentially confusing post warning! At my job, I often have to work with font embedding. Often, that just happens in Flash IDE as part of assets exported to a swc. Not only because it’s convenient sometimes, but also because I’ve found embedding through Actionscript behaves… well… strange occasionally, especially when using thin or extra light…