One year later: a short retrospective

The first post on this blog dates from May 4th, 2008, so I thought it fitting to look back at the year that has passed since then. Over the time I’ve done some experiments/projects that, when I look back at them, make me think “What was I thinking?!”. On the other hand, there are luckily a few…

Image bleeding with water (Flash + PixelBender)

The last 2 months, I’ve been investing 99% of my free time into the next iteration of Farbe, turning it into a real Flex-based image editing tool simulating natural media. Although there’s nothing of the application itself that I can show yet, today I created another small proof of concept for it that I can…

Strange visual results, pseudo generative art?

Last night, I had the idea to take part of the previous fluid solver, but instead of placing the “ink” in a grid, I’d replace it with particles and have those move according to the velocity grid. It would give a stronger impression of detail. It didn’t look all that great from a realistic point of…

Experimenting with Alchemy: of Smoke, Milk, and Ink

Thanks to Ralph Hauwert’s blogpost pushing a baffling >300.000 particles using Alchemy, I finally got the much needed motivation to try out Alchemy myself. To be able to get started asap, I decided to return to something I’ve done before: fluid and smoke dynamics, but with a different algorithm (see Mike West’s article on Gamedev).…