(fake) 2D parallax mapping… will burn your cpu

When Alternativa3D showed some demos with their parallax mapping, I always thought it’d be interesting to try it myself without having to resort to PixelBender. Well, I did, and I wasn’t happy how some things turned out. There was no overlap of objects, and sharp edges would come out looking odd or distorted. Then, taking…

Wick3d update: BSP sorting

After some developments inĀ Papervision3DĀ and Alternativa3D, I decided to try to tackle BSP sorting myself (yeah yeah, months after everyone else did :p). It gets rid of those typical annoying z-sorting anomalies, and allows for intersecting objects to be rendered flawlessly. However, due to the cpu-intensity of building the initial bsp tree, it can only be…

Wick3d source available + MD2 animated model demo

Aah, finally :) I’ve been spending a large part of my free time working on Wick3d, and I’ve arrived to the point where I wouldn’t mind people looking at the source (link at the bottom of the post). I’ve said it before, and I’ll say it again: looking at it and experimenting with it is…

Water ripples revisited (AS3-only version)

I’ve been thinking of changing my previous Pixel Bender water filter to an AS3-only version for some time (since FP10 is still in beta), but never got around to it. Until trusty old Nascom told me we might perhaps use it in a project. So here it is, added to the NascomASLib and ready for…