Image bleeding with water (Flash + PixelBender)

The last 2 months, I’ve been investing 99% of my free time into the next iteration of Farbe, turning it into a real Flex-based image editing tool simulating natural media. Although there’s nothing of the application itself that I can show yet, today I created another small proof of concept for it that I can…

Strange visual results, pseudo generative art?

Last night, I had the idea to take part of the previous fluid solver, but instead of placing the “ink” in a grid, I’d replace it with particles and have those move according to the velocity grid. It would give a stronger impression of detail. It didn’t look all that great from a realistic point of…

Experimenting with Alchemy: of Smoke, Milk, and Ink

Thanks to Ralph Hauwert’s blogpost pushing a baffling >300.000 particles using Alchemy, I finally got the much needed motivation to try out Alchemy myself. To be able to get started asap, I decided to return to something I’ve done before: fluid and smoke dynamics, but with a different algorithm (see Mike West’s article on Gamedev).…

Flash Player 10 on the big screen!

On a rare occasion, instead of posting code and experiments, I like to post some things I’ve done at my job. Especially when it illustrates a practical use of some of my earlier experiments. So here we go! For a project for the University of Ghent at Nascom (via Saatchi & Saatchi), I had to create…

Cloth simulation modifier in AS3Dmod

  I was recently invited to create a cloth modifier for AS3Dmod by Bartek Drozdz, similar to the 2D version I did earlier. In the unlikely case you haven’t heard about it before, AS3Dmod is a cool modifier library compatible with the most popular 3D Acionscript engines (Papervision3D, Away3D, Sandy and Alternativa3D). To put it…