Spice up your postcard 3D with environment mapping

Since Flash Player 10 introduced native 3D functionality, the world of “postcard 3D” rejoiced as doing simple 3D tasks became much easier… Just as long as it did not involve z-sorting or shading effects. The z-sorting has been tackled before, and here’s an attempt at implementing the second idea. Partly out of boredom and partly…

3D smoke: taking Pixel Bender to the next dimension

One final thing I wanted to achieve with smoke effects is to port the 2D simulation to 3D. Early results in pure AS3 were pretty disappointing, so again I turned to Pixel Bender and its speedy goodness. Still, the main obstacle was of course performance. The first step was to optimize the original 2D version…

One year later: a short retrospective

The first post on this blog dates from May 4th, 2008, so I thought it fitting to look back at the year that has passed since then. Over the time I’ve done some experiments/projects that, when I look back at them, make me think “What was I thinking?!”. On the other hand, there are luckily a few…