MultiMania 2008

Belgium’s biggest web-development event (or how should I call it ;) ) is over again, and the countdown to next year’s edition has begun! And yes, that is just a screenshot from their site… They had some big names this year, and some very good presentations. Starting out with Aral Balkan, who had lots of…

2D Bump+specular mapping

Bump mapping in AS3 has been done a couple of times before already, but I thought it would be cool to try out the effect with a seperate bump map for diffuse and specular lighting (with only slightly different logic for each ‘layer’, and that is how the light maps are calculated). It’s great to…

Phong shading (in progress) in AS3

The past week, I’ve mainly spent trying to figure out how to do (fake) Phong shading and environment mapping. In the case of phong, the result can be seen here. A few alternatives that I tried didn’t work out, but after some quick hints from Ralph and lots of calculations, I found a solution that…

wick3d introduction + Gouraud shading

Since some time, I’ve been working (off and on, and more off than on) on a rudimentary 3D engine in ActionScript 3, code name Wick3d (hah, I know, rediculous!). Not to become the next Papervision, since there are plenty of engines doing a much better job (just check Papervision, Away3D, Sandy or Alternativa3D and keep…

Pimpin’ Lava curtains

The curtain class has been in the Nascom AS3 library for a while now, but I never felt quite happy with it. Now, after a few updates, it’s easier to get some curtains on stage and the texture and some quality settings can be changed after instantiation. And, who knows if it’s useful, it now…