(fake) 2D parallax mapping… will burn your cpu

When Alternativa3D showed some demos with their parallax mapping, I always thought it’d be interesting to try it myself without having to resort to PixelBender. Well, I did, and I wasn’t happy how some things turned out. There was no overlap of objects, and sharp edges would come out looking odd or distorted. Then, taking…

Wick3d update: BSP sorting

After some developments inĀ Papervision3DĀ and Alternativa3D, I decided to try to tackle BSP sorting myself (yeah yeah, months after everyone else did :p). It gets rid of those typical annoying z-sorting anomalies, and allows for intersecting objects to be rendered flawlessly. However, due to the cpu-intensity of building the initial bsp tree, it can only be…

On an unrelated note… (and some updates)

I always told myself not to post anything unrelated to Actionscript or music, but this time I’ll just have to make an exception to that rule, because I’d like to introduce two new inhabitants of my apartment. Meet Flash and Bundy, the two feline hellraisers that have taken up residence with me and, in the…

Wick3d source available + MD2 animated model demo

Aah, finally :) I’ve been spending a large part of my free time working on Wick3d, and I’ve arrived to the point where I wouldn’t mind people looking at the source (link at the bottom of the post). I’ve said it before, and I’ll say it again: looking at it and experimenting with it is…

Water ripples revisited (AS3-only version)

I’ve been thinking of changing my previous Pixel Bender water filter to an AS3-only version for some time (since FP10 is still in beta), but never got around to it. Until trusty old Nascom told me we might perhaps use it in a project. So here it is, added to the NascomASLib and ready for…